Design and Technology

Through our design and technology curriculum we aim to give pupils opportunities to make links to the real world through exploration of different designers and their works. We strive to teach in a way that allows pupils to develop their creativity and gives them the practical skills needed to perform everyday tasks confidently and successfully.  We aim to give meaning to what they do by creating a range of structures, mechanisms, textiles, electrical systems and food products that have a purpose. Children are taught where our food comes from and are encouraged to develop a healthy lifestyle, while designing and creating food products. We teach the knowledge, understanding and skills needed to design, make and evaluate a product in practical ways. Whenever possible the design process is relevant and rooted in real life to give a relevant context to their learning. Children are given choice and a range of tools to choose freely from. Children are taught to evaluate their own products against design criteria and are taught the relevant technical vocabulary.

Art and Design and Technology are taught in half termly blocks, with a lesson in either subject once per week. Some art lessons are linked, whenever possible, to topics being covered in other areas. We have designed our D/T curriculum to ensure that products made are meaningful and, wherever possible, have a purpose/use and that the skills acquired will be of use. 

This is our two-year long-term plan for Art and Design, including a brief overview of each unit:

DESIGN & TECHNOLOGY

OVERVIEW

 

 

 

 

 

 

 

Year 1/2A

Year 1/2B

Year 3/4A

Year 3/4B

Year 5/6A

Year 5/6B

AUTUMN

Vehicles

MECHANISMS

Moving Minibeasts

MECHANISMS

American Food

COOKING & NUTRITION

Alarms

MECHANISMS

Birdhouse Builders

CONSTRUCTION

Fairground

MECHANISMS

 

SPRING

Puppets

MATERIALS/TEXTILES

Eat More Fruit and Vegetables

COOKING & NUTRITION

Functions of Fabric

MATERIALS

Making Mini Greenhouses

CONSTRUCTION

 

Programming Pioneers

MECHANISMS

Burgers

COOKING & NUTRITION

SUMMER

Seaside Snacks

COOKING & NUTRITION

Stable Structures

CONSTRUCTION

MATERIALS

Pencil Cases

TEXTILES

How can we design and make a small jewellery container?

MOULDABLE MATERIALS

Funky Furnishings

TEXTILES

Making African Instruments

MOULDABLE MATERIALS

Expectations for the children's progression in Design and Technology can be accessed by clicking the link below:

https://crosscanonby-primary-school.schudio.com/files/documents/Design_and_Technology.docx

This is an example of how progress in knowledge is developed throughout the children's time in our primary school - 'Evaluating their designing and making':

DESIGN AND TECHNOLOGY

NATIONAL CURRICULUM OBJECTIVES

EYFS

YEAR 1

YEAR 2

YEAR 3

YEAR 4

YEAR 5

YEAR 6

EVALUATING

 

Explore and evaluate a range of existing products evaluate their ideas and products against design criteria

 

Share their creations, explaining the process they have used.

 

Return to and build on their previous learning, refining ideas and developing their ability to represent them.

Describe how something works

 

Explain what works well and not so well in the model they have made

 

Begin to evaluate their products as they are developed, identifying strengths and possible changes they might make.

Evaluate their work against their design criteria.

 

Look at a range of existing products and what they like and dislike about products and why.

 

Start to evaluate their products as they are developed, identifying strengths and possible changes they might make.

 

With confidence talk about their ideas, saying what they like and dislike about their product.

Explain how to improve a finished model

 

Know why a model has or has not been successful

 

Evaluate their product against their original design criteria (e.g. how well it meets its intended purpose).

 

Begin to disassemble and evaluate familiar products and consider the views of others to improve them.

 

Evaluate the key designs of individuals in DT has helped shaped the world

Evaluate and suggest improvements for designs

 

Evaluate products for both their purpose and appearance

 

Evaluate their own and others work

 

Evaluate their product, carrying out appropriate tests.

 

Evaluate their product both during and at the end of the assignment.

 

Present a product in an interesting way

 

Be able to disassemble and evaluate familiar products and consider the views of others to improve them

Suggest alternative plans; outlining the positive features and drawbacks

 

Evaluate appearance and function against original criteria

 

Begin to evaluate their product personally and seek evaluation from others.

 

Evaluate a product against original design specifications and by carrying out tests

Test and evaluate designed products with specified audience where possible

 

Explain how products should be stored and give reasons

 

Evaluate product against clear criteria

 

Evaluate their work both during and at the end of the assignment.

 

Record their evaluations using drawing with labels